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	<title>Joseph Laquinte :: Portfolio</title>
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	<link>http://jlaquinte.com</link>
	<description>Portfolio Site of Joseph Laquinte</description>
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		<title>Toyota &#8211; Find Your Match</title>
		<link>http://jlaquinte.com/?p=285</link>
		<comments>http://jlaquinte.com/?p=285#comments</comments>
		<pubDate>Tue, 14 Feb 2012 08:49:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://jlaquinte.com/?p=285</guid>
		<description><![CDATA[&#160; While working as a freelance developer at Süperfad&#8217;s Seattle office, I helped create the web application &#8216;Find Your Match&#8217; for Toyota. Built in Actionscript 3, this applications allows customers to narrow down their search for the right Toyota by selecting the features most important to them. You can find the live version [HERE].]]></description>
			<content:encoded><![CDATA[<p><a title="FindYourMatch" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2012/02/findyourmatch_3.png"><img src="http://jlaquinte.com/wp-content/uploads/2012/02/findyourmatch_3.png" alt="" width="100" height="50" /></a> <a title="FindYourMatch" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2012/02/findyourmatch_6.png"><img src="http://jlaquinte.com/wp-content/uploads/2012/02/findyourmatch_6.png" alt="" width="100" height="50" /></a> <a title="FindYourMatch" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2012/02/findyourmatch_5.png"><img src="http://jlaquinte.com/wp-content/uploads/2012/02/findyourmatch_5.png" alt="" width="100" height="50" /></a></p>
<p>&nbsp;<br />
While working as a freelance developer at Süperfad&#8217;s Seattle office, I helped create the web application &#8216;Find Your Match&#8217; for Toyota.  Built in <b>Actionscript 3</b>, this applications allows customers to narrow down their search for the right Toyota by selecting the features most important to them.  You can find the live version <a href="http://www.toyota.com/findyourmatch">[HERE]</a>.</p>
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		<title>Scholastic Fire Safety Games</title>
		<link>http://jlaquinte.com/?p=276</link>
		<comments>http://jlaquinte.com/?p=276#comments</comments>
		<pubDate>Mon, 13 Feb 2012 23:18:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://jlaquinte.com/?p=276</guid>
		<description><![CDATA[While working at Fly Communications, I coded two games for Scholastic&#8217;s &#8216;Fire Safety Zone&#8217;. These games, presented in classrooms, help teach young children about fire safety and fire precaution. Both Fairy Tale Trivia and Sound Swap were coded in Actionscript 3.]]></description>
			<content:encoded><![CDATA[<p><a title="FindYourMatch" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2012/02/scholastic_1.png"><img src="http://jlaquinte.com/wp-content/uploads/2012/02/scholastic_1.png" alt="" width="100" height="50" /></a> <a title="FindYourMatch" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2012/02/scholastic_2.png"><img src="http://jlaquinte.com/wp-content/uploads/2012/02/scholastic_2.png" alt="" width="100" height="50" /></a></p>
<p>While working at Fly Communications, I coded two games for Scholastic&#8217;s &#8216;Fire Safety Zone&#8217;.  These games, presented in classrooms, help teach young children about fire safety and fire precaution.   Both <a href='http://www.scholastic.com/firesafety/fairytaletrivia/'>Fairy Tale Trivia</a> and <a href='http://www.scholastic.com/firesafety/soundswap/'>Sound Swap</a> were coded in <b>Actionscript 3</b>.</p>
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		<title>Signal</title>
		<link>http://jlaquinte.com/?p=41</link>
		<comments>http://jlaquinte.com/?p=41#comments</comments>
		<pubDate>Sun, 15 May 2011 19:02:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://jlaquinte.com/?p=41</guid>
		<description><![CDATA[Signal will be submitted to the 2011 Indiecade Competition and Independent Game Festival. Look for it! For the lastest updates on Signal, check out our Dev Blog Signal is my thesis project at Parsons The New School for Design during my Masters in Fine Arts in Design and Technology. Signal is a two-dimensional non-combat adventure [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Signal will be submitted to the 2011 Indiecade Competition and Independent Game Festival.  Look for it!</strong></p>
<p><strong>For the lastest updates on Signal, check out our <a href="http://jlaquinte.com/signalgame">Dev Blog</a></strong></p>
<p>Signal is my thesis project at Parsons The New School for Design during my Masters in Fine Arts in Design and Technology.  Signal is a two-dimensional non-combat adventure game that focuses on the importance of communication.  Staged in space, you play as an astronaut armed only with the ability to send out a radio signal.  This signal will give the player the ability to navigate, manipulate, and interact with the environment in meaningful ways.  As the player moves through levels, they must use their signaling ability to save other lost space travelers and solve puzzles in the hopes rectifying past wrongs and finding their way back home.</p>
<p><strong><br />
Team Signal:<br />
<a href="http://www.jlaquinte.com">Joe Laquinte</a><br />
<a href="http://nuuro.net/">Alejandro Ghersi</a><br />
<a href="http://rickybryant.com/">Ricky Bryant</a><br />
<a href="http://bennorskov.com/">Ben Norskov</a><br />
<a href="http://domingodealba.tumblr.com/">Luis Domingo</a></strong></p>
<p><strong> </strong></p>
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		<title>Nippon Ninja Bros.</title>
		<link>http://jlaquinte.com/?p=73</link>
		<comments>http://jlaquinte.com/?p=73#comments</comments>
		<pubDate>Sun, 15 May 2011 19:01:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://jlaquinte.com/?p=73</guid>
		<description><![CDATA[Collaborators: Haeyoung Kim Bryant Davis Luis Domingo A fun little project where I worked with interaction artist Haeyoung Kim, noise artist Bryant Davis, and animator Luis Domingo to hack a Super Mario Bros. rom to make our own take on this legendary game. What came out was Nippon Ninja Bros., a game where you run [...]]]></description>
			<content:encoded><![CDATA[<p><strong><br />
Collaborators:<br />
<a href="http://www.bubblyfish.com/">Haeyoung Kim</a><br />
<a href="http://tinyurl.com/bryantdavis">Bryant Davis</a><br />
<a href="http://domingodealba.tumblr.com/">Luis Domingo</a><br />
</strong></p>
<p>A fun little project where I worked with interaction artist Haeyoung Kim, noise artist Bryant Davis, and animator Luis Domingo to hack a Super Mario Bros. rom to make our own take on this legendary game.  What came out was <b>Nippon Ninja Bros.</b>, a game where you run through the level dodging kunais and shurikens.  I contributed programming and art assets.  We even got to write the game onto an original NES cartridge, so now you can play <b>Nippon Ninja Bros.</b> on the NES.  Awesome!</p>
<p></br><br />
<iframe src="http://player.vimeo.com/video/23780980?byline=0&amp;portrait=0" width="400" height="300" frameborder="0"></iframe></p>
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		<title>CreaVures</title>
		<link>http://jlaquinte.com/?p=172</link>
		<comments>http://jlaquinte.com/?p=172#comments</comments>
		<pubDate>Sun, 15 May 2011 18:52:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://jlaquinte.com/?p=172</guid>
		<description><![CDATA[During the first quarter of 2011, I joined Muse Games and helped with CreaVures during the last month of development. Muse is a great community of techies, artists, developers, and game lovers who really made me feel at home. I helped oversee a lot of the QA work during the final rush to get CreaVures [...]]]></description>
			<content:encoded><![CDATA[<p>During the first quarter of 2011, I joined Muse Games and helped with CreaVures during the last month of development.  Muse is a great community of techies, artists, developers,  and game lovers who really made me feel at home.  I helped oversee a lot of the QA work during the final rush to get CreaVures out the door and helped with playtesting and giving feedback on game design and playability.  I also helped to set up missions for the The Nest, an online social experience that takes place in the CreaVures universe.  Check out Muse Games and the awesome work they do<a href="http://www.musegames.com"> [HERE]</a>.</p>
]]></content:encoded>
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		<title>Activate!</title>
		<link>http://jlaquinte.com/?p=38</link>
		<comments>http://jlaquinte.com/?p=38#comments</comments>
		<pubDate>Sun, 15 May 2011 18:51:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://jlaquinte.com/?p=38</guid>
		<description><![CDATA[The Activate! project is an initiative to teach children game design and green practices. The project is a collaboration between technology company AMD and multimedia lab PETLab of New York City. The website, targeted towards young adults ages 11-14, contains tutorials for making games in Game Maker. Participants can create their own games and share [...]]]></description>
			<content:encoded><![CDATA[<p>The Activate! project is an initiative to teach children game design and green practices.  The project is a collaboration between technology company AMD and multimedia lab PETLab of New York City.  The website, targeted towards young adults ages 11-14, contains tutorials for making games in Game Maker.  Participants can create their own games and share them with the rest of the Activate! community.  Using Game Maker, Activate! presents a structured curriculum for teaching children game design essentials and the benefits of going green.  Through gameplay, students can take charge in cleaning up the environment.</p>
<p><a title="Activate!" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/activate1.png"><br />
<img src="http://jlaquinte.com/wp-content/uploads/2011/05/activate1.png" alt="" width="32" height="32" /> </a><a title="Activate!" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/activate2.png"><img src="http://jlaquinte.com/wp-content/uploads/2011/05/activate2.png" alt="" width="32" height="32" /> </a><a title="Activate!" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/activate3.png"><img src="http://jlaquinte.com/wp-content/uploads/2011/05/activate3.png" alt="" width="32" height="32" /> </a><a title="Activate!" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/activate4.png"><img src="http://jlaquinte.com/wp-content/uploads/2011/05/activate4.png" alt="" width="32" height="32" /> </a><a title="Activate!" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/activate5.png"><img src="http://jlaquinte.com/wp-content/uploads/2011/05/activate5.png" alt="" width="32" height="32" /> </a><a title="Activate!" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/activate6.png"><img src="http://jlaquinte.com/wp-content/uploads/2011/05/activate6.png" alt="" width="32" height="32" /> </a><a title="Activate!" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/activate7.png"><img src="http://jlaquinte.com/wp-content/uploads/2011/05/activate7.png" alt="" width="32" height="32" /> </a><a title="Activate!" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/activate8.gif"><img src="http://jlaquinte.com/wp-content/uploads/2011/05/activate8.gif" alt="" width="32" height="32" /> </a><a title="Activate!" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/activate9.gif"><img src="http://jlaquinte.com/wp-content/uploads/2011/05/activate9.gif" alt="" width="32" height="32" /> </a><a title="Activate!" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/activate10.gif"><img src="http://jlaquinte.com/wp-content/uploads/2011/05/activate10.gif" alt="" width="32" height="32" /> </a></p>
<p>&nbsp;</p>
<p>During the project I worked with game educator Colleen Macklin as a pixel artist, creating art for the games.  You can read more about Activate! <a href="http://www.amd.com/us/press-releases/Page/activate_game_site_2010jun03.aspx">[here]</a>, see Activate! in action <a>[here]</a>, and visit the site <a href="http://www.activategames.org/">[here]</a>.</p>
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		<title>Restavek</title>
		<link>http://jlaquinte.com/?p=181</link>
		<comments>http://jlaquinte.com/?p=181#comments</comments>
		<pubDate>Sun, 15 May 2011 18:42:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://jlaquinte.com/?p=181</guid>
		<description><![CDATA[Restavek is a short comic about human connection. This story is taken from a true experience from when I was a teenager visiting my parents homeland of Haiti. Thinking back to that time, I don&#8217;t have much to say about this piece. This was an experience that forever shaped my perception of the world.]]></description>
			<content:encoded><![CDATA[<p>Restavek is a short comic about human connection.  This story is taken from a true experience from when I was a teenager visiting my parents homeland of Haiti.  Thinking back to that time, I don&#8217;t have much to say about this piece.  This was an experience that forever shaped my perception of the world.</p>
<p><a title="Restavek - Page 1" rel="lightbox" href="http://farm3.static.flickr.com/2405/1772896247_c343a6a18a_o.jpg"><br />
<img src="http://farm3.static.flickr.com/2405/1772896247_c343a6a18a_o.jpg" alt="" width="100" height="75" /> </a><a title="Restavek - Page 2" rel="lightbox" href="http://farm3.static.flickr.com/2311/1772896255_3258a53e2f_o.jpg"><img src="http://farm3.static.flickr.com/2311/1772896255_3258a53e2f_o.jpg" alt="" width="100" height="75" /> </a><a title="Restavek - Page 3" rel="lightbox" href="http://farm3.static.flickr.com/2399/1772912249_3259230d14_o.jpg"><img src="http://farm3.static.flickr.com/2399/1772912249_3259230d14_o.jpg" alt="" width="100" height="75" /> </a><a title="Restavek - Page 4" rel="lightbox" href="http://farm3.static.flickr.com/2366/1772912313_1367b06bea_o.jpg"><img src="http://farm3.static.flickr.com/2366/1772912313_1367b06bea_o.jpg" alt="" width="100" height="75" /> </a></p>
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		<title>Wateraid &#8211; Mixology</title>
		<link>http://jlaquinte.com/?p=35</link>
		<comments>http://jlaquinte.com/?p=35#comments</comments>
		<pubDate>Sun, 15 May 2011 18:41:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://jlaquinte.com/?p=35</guid>
		<description><![CDATA[Mixology is a Facebook application built in Actionscript 3 that came about as a collaboration between NYU and the UK based organization WaterAid. Mixology allows players to use various pre-recorded notes and sounds to record their own music and share with their friends. I was brought onto the project as a programmer. The application is [...]]]></description>
			<content:encoded><![CDATA[<p>Mixology is a Facebook application built in Actionscript 3 that came about as a collaboration between NYU and the UK based organization WaterAid.  Mixology allows players to use various pre-recorded notes and sounds to record their own music and share with their friends. I was brought onto the project as a programmer.  The application is still in development and will be released in early 2011.  You can check out Mixology in it&#8217;s current state<br />
<a href="http://apps.facebook.com/wateraidmixology/">[here]</a>.</p>
<p><iframe src="http://player.vimeo.com/video/23858424?title=0&amp;byline=0&amp;portrait=0" width="400" height="300" frameborder="0"></iframe></p>
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		<title>Perfect Day for a Walk</title>
		<link>http://jlaquinte.com/?p=217</link>
		<comments>http://jlaquinte.com/?p=217#comments</comments>
		<pubDate>Sun, 15 May 2011 18:34:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://jlaquinte.com/?p=217</guid>
		<description><![CDATA[&#8220;Perfect Day for a Walk&#8221; is probably the artsiest things I&#8217;ve made to date. It&#8217;s a glitch art piece inspired by glitch artist and colleague Bryant Davis. I spent a while hacking Super Mario Bros. in creative ways. What results is pretty interesting and relaxing. Sit back and enjoy as Mario takes a break from [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;Perfect Day for a Walk&#8221; is probably the artsiest things I&#8217;ve made to date.  It&#8217;s a glitch art piece inspired by glitch artist and colleague <a href="http://tinyurl.com/bryantdavis">Bryant Davis</a>.  I spent a while hacking Super Mario Bros. in creative ways.  What results is pretty interesting and relaxing.  Sit back and enjoy as Mario takes a break from all that princess saving to enjoy a nice stroll through the Mushroom Kingdom.  <strong>Skip to 06:09 to see when things get interesting</strong>.</p>
<p><iframe src="http://player.vimeo.com/video/23865633?title=0&amp;byline=0&amp;portrait=0" width="400" height="300" frameborder="0"></iframe></p>
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		<title>Mommy Likes Michael Bolton</title>
		<link>http://jlaquinte.com/?p=31</link>
		<comments>http://jlaquinte.com/?p=31#comments</comments>
		<pubDate>Sun, 15 May 2011 18:33:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://jlaquinte.com/?p=31</guid>
		<description><![CDATA[Collaborators: Cindy Hui &#8220;Cindy Hui and Joe Laquinte share family memories in an imaginative piece that uses comic symbolism to capture emotion.&#8220; - Johanna Draper Carlson, Comics Worth Reading Side B is a collection of works from several independent cartoonist speaking on how music can touch and effect out lives. Small press publisher Poseur Ink [...]]]></description>
			<content:encoded><![CDATA[<p><strong><br />
Collaborators:<br />
<a href="http://www.iamcindyhui.com/">Cindy Hui</a><br />
</strong></p>
<hr />
<font size=6 face ="Georgia">&#8220;</font><font size=4 face ="Georgia">Cindy Hui and Joe Laquinte share family memories in an imaginative piece that uses comic symbolism to capture emotion.</font><font size=6 face ="Georgia">&#8220;</font><br />
<em>- Johanna Draper Carlson, <a href="http://comicsworthreading.com/2009/06/21/johannas-mocca-anthologies-side-b-secret-identities-ghost-comics/">Comics Worth Reading</a></em></p>
<hr />
<p><a href="http://www.poseurink.com/sideb/">Side B</a> is a collection of works from several independent cartoonist speaking on how music can touch and effect out lives. Small press publisher Poseur Ink who produced the book included my story titled &#8216;Mommy Likes Michael Bolton&#8217;.  Side B can be found at many independent and mainstream comics book stores.  You can read my contribution to the anthology below.</p>
<h3><a href="imgs/sideb1.jpg">[1]</a> <a href="imgs/sideb2.jpg">[2]</a> <a href="imgs/sideb3.jpg">[3]</a> <a href="imgs/sideb4.jpg">[4]</a> <a href="imgs/sideb5.jpg">[5]</a></h3>
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		<title>I&#8217;m Dreaming</title>
		<link>http://jlaquinte.com/?p=27</link>
		<comments>http://jlaquinte.com/?p=27#comments</comments>
		<pubDate>Sun, 15 May 2011 18:20:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://jlaquinte.com/?p=27</guid>
		<description><![CDATA[Collaborators: Eric Chung I&#8217;m Dreaming? is a digital dynamic narrative system (Flash and Flixel) that enables and promotes players to explore their current surroundings while performing various tasks in a modern office building and in a fantastical castle. I&#8217;m Dreaming? was a collaboraive work between myself and fellow MFA candidate Eric Chung. Eric did the [...]]]></description>
			<content:encoded><![CDATA[<p><strong><br />
Collaborators:<br />
<a href="http://www.echung.net/">Eric Chung</a><br />
</strong></p>
<p><strong>I&#8217;m Dreaming?</strong> is a digital dynamic narrative system (Flash and Flixel) that enables and promotes players to explore their current surroundings while performing various tasks in a modern office building and in a fantastical castle.  I&#8217;m Dreaming? was a collaboraive work between myself and fellow MFA candidate Eric Chung.  Eric did the game design and I did the art.  The project was inspired by its creators own experiences in the corporate world and the dreams that they had while photocopying documents, fetching coffee, and twiddling their thumbs.</p>
<p><a title="I'm Dreaming" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/dreaming2.png"><br />
<img src="http://jlaquinte.com/wp-content/uploads/2011/05/dreaming2.png" alt="" width="100" height="50" /> </a><a title="I'm Dreaming" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/dreaming4.png"><img src="http://jlaquinte.com/wp-content/uploads/2011/05/dreaming4.png" alt="" width="100" height="50" /> </a><a title="I'm Dreaming" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/dreaming5.png"><img src="http://jlaquinte.com/wp-content/uploads/2011/05/dreaming5.png" alt="" width="100" height="50" /> </a><a title="I'm Dreaming" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/dreaming6.png"><img src="http://jlaquinte.com/wp-content/uploads/2011/05/dreaming6.png" alt="" width="100" height="50" /> </a><a title="I'm Dreaming" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/dreaming8.png"><img src="http://jlaquinte.com/wp-content/uploads/2011/05/dreaming8.png" alt="" width="100" height="50" /> </a><a title="I'm Dreaming" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/dreaming10.png"><br />
<img src="http://jlaquinte.com/wp-content/uploads/2011/05/dreaming10.png" alt="" width="100" height="50" /> </a></p>
<p>Fall asleep or try to stay awake, players will discover the truth and reasoning behind our intentions to dream and how those dreams are heavily influenced by norms and stereotypes in society by exploring the dynamic system.  This game was submitted to the 2010 <strong>Indiecade</strong> competition.<br />
<strong>[Contribution: initial design, art]</strong></p>
<h3><a href="http://echung.net/imdreaming">[Play Game]</a></h3>
<p><iframe src="http://player.vimeo.com/video/12702316?byline=0&amp;portrait=0" width="400" height="300" frameborder="0"></iframe></p>
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		<title>Mark of the Deity</title>
		<link>http://jlaquinte.com/?p=24</link>
		<comments>http://jlaquinte.com/?p=24#comments</comments>
		<pubDate>Sun, 15 May 2011 18:08:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://jlaquinte.com/?p=24</guid>
		<description><![CDATA[Mark of the Deity is an ongoing personal project. This project is my first serious attempt at a long game design project. I wanted to create something as a homage to a lot of RPG&#8217;s and gaming experiences I had when younger. Through MOTD, I want to give online players a full gaming experience of [...]]]></description>
			<content:encoded><![CDATA[<p>Mark of the Deity is an ongoing personal project.  This project is my first serious attempt at a long game design project.  I wanted to create something as a homage to a lot of RPG&#8217;s and gaming experiences I had when younger.  Through MOTD, I want to give online players a full gaming experience of engaging gameplay and narrative. The game is made in Actionscript 3.  The project is a currently on hold.</p>
<h3><a href="http://a.parsons.edu/~laquj322/motd_blog/">[Defunct Development Blog]</a></h3>
<p><a title="Mark of the Deity" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/motd7.png"><br />
<img src="http://jlaquinte.com/wp-content/uploads/2011/05/motd7.png" alt="" width="100" height="75" /> </a><a title="Mark of the Deity" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/motd1.png"><img src="http://jlaquinte.com/wp-content/uploads/2011/05/motd1.png" alt="" width="100" height="75" /> </a><a title="Mark of the Deity" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/motd2.png"><img src="http://jlaquinte.com/wp-content/uploads/2011/05/motd2.png" alt="" width="100" height="75" /> </a><a title="Mark of the Deity" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/motd3.png"><img src="http://jlaquinte.com/wp-content/uploads/2011/05/motd3.png" alt="" width="100" height="75" /> </a><a title="Mark of the Deity" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/motd4.png"><img src="http://jlaquinte.com/wp-content/uploads/2011/05/motd4.png" alt="" width="100" height="75" /> </a></p>
<p><a title="Mark of the Deity" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/motd5.png"><img src="http://jlaquinte.com/wp-content/uploads/2011/05/motd5.png" alt="" width="100" height="75" /> </a><a title="Mark of the Deity" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/motd6.png"><img src="http://jlaquinte.com/wp-content/uploads/2011/05/motd6.png" alt="" width="100" height="75" /> </a></p>
<p><iframe src="http://player.vimeo.com/video/11552982?byline=0&amp;portrait=0" width="400" height="300" frameborder="0"></iframe></p>
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		<title>More Than 8 Bits of Paper</title>
		<link>http://jlaquinte.com/?p=68</link>
		<comments>http://jlaquinte.com/?p=68#comments</comments>
		<pubDate>Sun, 15 May 2011 18:07:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://jlaquinte.com/?p=68</guid>
		<description><![CDATA[Ok&#8230;so this is really not a project but it&#8217;s something I just had to make compulsively one morning. So fun!]]></description>
			<content:encoded><![CDATA[<p>Ok&#8230;so this is really not a project but it&#8217;s something I just had to make compulsively one morning.  So fun!</p>
<p style="text-align: center;"><a title="Secret Friendssss" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/IMG_0207.jpg"><br />
<img src="http://jlaquinte.com/wp-content/uploads/2011/05/IMG_0207.jpg" alt="" width="75" height="50" /> </a><a title="The Alter" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/IMG_0216.jpg"><img src="http://jlaquinte.com/wp-content/uploads/2011/05/IMG_0216.jpg" alt="" width="75" height="50" /> </a></p>
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		<title>how.ToMake(&#8220;Games&#8221;) Workshop</title>
		<link>http://jlaquinte.com/?p=50</link>
		<comments>http://jlaquinte.com/?p=50#comments</comments>
		<pubDate>Sun, 15 May 2011 18:03:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://jlaquinte.com/?p=50</guid>
		<description><![CDATA[During the Spring of 2010 Parson&#8217;s Design and Technology director Anezka Sebek was kind enough to let me host a 4 hour workshop on making games in AS3. This 4 hour workshop was an initiative to help bridge the programming gap between the analog only Game Design 1 and the programming intensive Game Design 2 [...]]]></description>
			<content:encoded><![CDATA[<p>During the Spring of 2010 Parson&#8217;s Design and Technology director Anezka Sebek was kind enough to let me host a 4 hour workshop on making games in AS3.  This 4 hour workshop was an initiative to help bridge the programming gap between the analog only Game Design 1 and the programming intensive Game Design 2 classes being offered at The New School.  I took a group of students through an introduction to programming in the Flex IDE and then proceeded to walk everyone through making a simple brick breaker clone.</p>
<p><a title="woot" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/workshop-0241.jpg"><br />
<img src="http://jlaquinte.com/wp-content/uploads/2011/05/workshop-0241.jpg" alt="" width="75" height="50" /> </a><a title="this is a caption" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/workshop-0242.jpg"><img class="alignnone" src="http://jlaquinte.com/wp-content/uploads/2011/05/workshop-0242.jpg" alt="" width="75" height="50" /> </a><a title="this is a caption" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/workshop-0247.jpg"><img src="http://jlaquinte.com/wp-content/uploads/2011/05/workshop-0247.jpg" alt="" width="75" height="50" /> </a><a title="this is a caption" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/workshop-0249.jpg"><img src="http://jlaquinte.com/wp-content/uploads/2011/05/workshop-0249.jpg" alt="" width="75" height="50" /> </a><a title="this is a caption" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/workshop-0250.jpg"><img src="http://jlaquinte.com/wp-content/uploads/2011/05/workshop-0250.jpg" alt="" width="75" height="50" /></a><a title="this is a caption" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/workshop-0252.jpg"> <img src="http://jlaquinte.com/wp-content/uploads/2011/05/workshop-0252.jpg" alt="" width="75" height="50" /></a><a title="woot" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/workshop-0241.jpg"><br />
</a><a title="this is a caption" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/workshop-0242.jpg"><br />
</a></p>
<p>Below are some of the materials that were presented in the workshop&#8230;</p>
<h3><strong>Intro to Flex</strong></h3>
<p><iframe src="http://player.vimeo.com/video/10754503?byline=0&amp;portrait=0" width="400" height="300" frameborder="0"></iframe></p>
<h3><strong>Slides on Object Oriented Programming</strong></h3>
<div style="width:425px" id="__ss_4042641"> <iframe src="http://www.slideshare.net/slideshow/embed_code/4042641" width="425" height="355" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe></p>
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		<title>Collector Protector</title>
		<link>http://jlaquinte.com/?p=21</link>
		<comments>http://jlaquinte.com/?p=21#comments</comments>
		<pubDate>Sun, 15 May 2011 18:02:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Portfolio]]></category>

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		<description><![CDATA[Collector Protector is a simple shmup(shoot-em-up) with a different goal than most shmups. While most shump games are about staying alive and beating wave after wave of enemies, Collector Protector takes a look at the idea of sacrifice. Unlike most traditional shmups, the hero&#8217;s ship can&#8217;t be destroyed. The goal of the game is to [...]]]></description>
			<content:encoded><![CDATA[<p>Collector Protector is a simple shmup(shoot-em-up) with a different goal than most shmups.  While most shump games are about staying alive and beating wave after wave of enemies, Collector Protector takes a look at the idea of sacrifice.  Unlike most traditional shmups, the hero&#8217;s ship can&#8217;t be destroyed.  The goal of the game is to do everything in your power to protect the Medic ship for 60 seconds.  The power ups only affect the ship. How does a player play a shump when you&#8217;re death is inconsequential?</p>
<h3><a href="collector/collector.html">[Play Game]</a></h3>
<p><iframe src="http://player.vimeo.com/video/23871733?byline=0&amp;portrait=0" width="400" height="300" frameborder="0"></iframe></p>
<p>Collector Protector was first playtested by a group of charter school students ages 13-17 at the Parson&#8217;s Playtech event.  The testers enjoyed the game and some helpful feedback.</p>
<p><a title="Collector Protector" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/DSC_0155.jpg"><img src="http://jlaquinte.com/wp-content/uploads/2011/05/DSC_0155.jpg" alt="" width="75" height="50" /> </a><a title="Collector Protector" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/DSC_0156.jpg"><img src="http://jlaquinte.com/wp-content/uploads/2011/05/DSC_0156.jpg" alt="" width="75" height="50" /> </a><a title="Collector Protector" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/DSC_0157.jpg"><img src="http://jlaquinte.com/wp-content/uploads/2011/05/DSC_0157.jpg" alt="" width="75" height="50" /> </a><a title="Collector Protector" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/DSC_0158.jpg"><img src="http://jlaquinte.com/wp-content/uploads/2011/05/DSC_0158.jpg" alt="" width="75" height="50" /> </a><a title="Collector Protector" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/DSC_0183.jpg"><img src="http://jlaquinte.com/wp-content/uploads/2011/05/DSC_0183.jpg" alt="" width="75" height="50" /> </a><a title="Collector Protector" rel="lightbox" href="http://jlaquinte.com/wp-content/uploads/2011/05/DSC_0215.jpg"><img src="http://jlaquinte.com/wp-content/uploads/2011/05/DSC_0215.jpg" alt="" width="75" height="50" /> </a></p>
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		<title>Dance Invaders</title>
		<link>http://jlaquinte.com/?p=18</link>
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		<pubDate>Sun, 15 May 2011 17:49:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Portfolio]]></category>

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		<description><![CDATA[Collaborators: Haeyoung Kim Young Eun Min Dance Invaders is a collabortive project done with designer Young Eun Min and chiptunes artist Haeyoung Kim. Haeyoung wanted to prototype a wearable a device she could use while fist pumping at her chiptune shows. Forged in Arduino, Dance Invader uses an accelerometer connected to a wristband to read [...]]]></description>
			<content:encoded><![CDATA[<p><strong><br />
Collaborators:<br />
<a href="http://www.bubblyfish.com/">Haeyoung Kim</a><br />
Young Eun Min<br />
</strong></p>
<p>Dance Invaders is a collabortive project done with designer Young Eun Min and chiptunes artist Haeyoung Kim. Haeyoung wanted to prototype a wearable a device she could use while fist pumping at her chiptune shows.  Forged in Arduino, <b>Dance Invader</b> uses an accelerometer connected to a wristband to read movements.  A set of 8 animations can be perform based on the wearers movements.  I worked as the programmer on this project.</p>
<p>         <iframe src="http://player.vimeo.com/video/18407295?title=0&amp;byline=0&amp;portrait=0" width="400" height="300" frameborder="0"></iframe></p>
<p> <br/><br/><br />
<hr />
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		<title>Tweet Town</title>
		<link>http://jlaquinte.com/?p=15</link>
		<comments>http://jlaquinte.com/?p=15#comments</comments>
		<pubDate>Sun, 15 May 2011 17:40:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Portfolio]]></category>

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		<description><![CDATA[Tweet Town is an interactive application that pulls data from Twitter and presents the information as avatars. In this demo, we perform a query on the string &#8216;Newschool&#8217;. Clicking on the sprites presents any tweets from Twitter that contains the same string. Tweet Town was created using Processing 1.0 and uses the romefeeder library.]]></description>
			<content:encoded><![CDATA[<p>Tweet Town is an interactive application that pulls data from Twitter and presents the information as avatars. In this demo, we perform a query on the string &#8216;Newschool&#8217;.  Clicking on the sprites presents any tweets from Twitter that contains the same string. Tweet Town was created using Processing 1.0 and uses the romefeeder library.<br />
      <br/><br />
<iframe src="http://player.vimeo.com/video/7100748?title=0&amp;byline=0&amp;portrait=0" width="400" height="300" frameborder="0"></iframe></p>
]]></content:encoded>
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		<title>Digital Pointillism</title>
		<link>http://jlaquinte.com/?p=11</link>
		<comments>http://jlaquinte.com/?p=11#comments</comments>
		<pubDate>Sun, 15 May 2011 17:29:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://jlaquinte.com/?p=11</guid>
		<description><![CDATA[I&#8217;ve always loved the art style of Pointillism. Digital Pointillism is a simple filter built in OpenFrameworks that adds this effect to images.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve always loved the art style of Pointillism.  Digital Pointillism is a simple filter built in OpenFrameworks that adds this effect to images.</p>
<p><iframe src="http://player.vimeo.com/video/6650096?title=0&amp;byline=0&amp;portrait=0" width="400" height="300" frameborder="0"></iframe></p>
<p><iframe src="http://player.vimeo.com/video/6640493?title=0&amp;byline=0&amp;portrait=0" width="400" height="300" frameborder="0"></iframe></p>
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		<title>The Escape Artist (Deek Magazine)</title>
		<link>http://jlaquinte.com/?p=4</link>
		<comments>http://jlaquinte.com/?p=4#comments</comments>
		<pubDate>Sun, 15 May 2011 17:16:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Portfolio]]></category>

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		<description><![CDATA[&#8216;The Escape Artist&#8217; began as set of short one page comics. In the Fall of 2004 the first publication of &#8216;The Escape Artist&#8217; was seen in the Deek Magazine &#8216;Greed&#8217; issue. [cover] &#160; [comic 1]&#160; [comic 2]]]></description>
			<content:encoded><![CDATA[<p>&#8216;The Escape Artist&#8217; began as set of short one page comics.       In the Fall of 2004 the first publication of &#8216;The Escape Artist&#8217; was       seen in the <strong>Deek Magazine &#8216;Greed&#8217;</strong> issue.<br />
<h3><a href="imgs/deek1.jpg">[cover]</a> &nbsp; <a href="http://jlaquinte.com/wp-content/uploads/2011/05/tea002.jpg">[comic 1]</a>&nbsp; <a href="imgs/deek2.jpg">[comic 2]</a></h3>
<p></br><br />
</br></p>
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		<title>Tomcats on Mars (The Pitt News)</title>
		<link>http://jlaquinte.com/?p=191</link>
		<comments>http://jlaquinte.com/?p=191#comments</comments>
		<pubDate>Sun, 15 May 2011 17:14:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://jlaquinte.com/?p=191</guid>
		<description><![CDATA[Years ago I did a thrice weekly comic in undergrad titled &#8216;Tomcats on Mars&#8217; that was published in the Pitt News. I met some incredible people doing TCOM like comics cohorts like Eric Poole and Dan Wyke. We really tore it up and set the bar for well drawn comics at the University of Pittsburgh.  [...]]]></description>
			<content:encoded><![CDATA[<p>Years ago I did a thrice weekly comic in undergrad titled &#8216;Tomcats on Mars&#8217; that was published in the <a href="http://pittnews.com/">Pitt News</a>.  I met some incredible people doing TCOM like comics cohorts like Eric Poole and <a href="http://wykery.livejournal.com/">Dan Wyke</a>.  We really tore it up and set the bar for well drawn comics at the University of Pittsburgh.  Some of these are a bit sophomoric in humor but making TCOM was a great experience.  This was the first time I gave my creativity a public voice.  Enjoy.</p>
<p><a title="TCOM 001" rel="lightbox" href="http://farm3.static.flickr.com/2025/2508007784_9358ecdc9d_o.jpg"><br />
<img src="http://farm3.static.flickr.com/2025/2508007784_9358ecdc9d_o.jpg" alt="" width="100" height="50" /> </a><a title="TCOM 002" rel="lightbox" href="http://farm4.static.flickr.com/3263/2547590756_41a8f71bd0_o.jpg"><img src="http://farm4.static.flickr.com/3263/2547590756_41a8f71bd0_o.jpg" alt="" width="100" height="50" /> </a><a title="TCOM 003" rel="lightbox" href="http://farm3.static.flickr.com/2032/2451805706_e051a40fdb_o.jpg"><img src="http://farm3.static.flickr.com/2032/2451805706_e051a40fdb_o.jpg" alt="" width="100" height="50" /> </a><a title="TCOM 004" rel="lightbox" href="http://farm3.static.flickr.com/2285/2456224952_5b205c4c23_o.jpg"><img src="http://farm3.static.flickr.com/2285/2456224952_5b205c4c23_o.jpg" alt="" width="100" height="50" /> </a><a title="TCOM 005" rel="lightbox" href="http://farm3.static.flickr.com/2205/2470116906_784ebf7043_o.jpg"><img src="http://farm3.static.flickr.com/2205/2470116906_784ebf7043_o.jpg" alt="" width="100" height="50" /> </a><a title="TCOM 006" rel="lightbox" href="http://farm3.static.flickr.com/2081/2438554864_4787d90f91_o.jpg"></a></p>
<p><a title="TCOM 006" rel="lightbox" href="http://farm3.static.flickr.com/2081/2438554864_4787d90f91_o.jpg"><br />
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